Most Wanted: Microsoft IllumiRoom
Currently in the early stages of development, IllumiRoom extends the game world beyond the confines of your TV screen, bleeding it into your living space.
First, Kinect’s camera is used to map the dimensions of your lounge, noting the position of furniture and knick knacks. Once it’s cased and calibrated your gaff, a wide-field projector goes to work, extending the action around the room. It’s a little like Philips’ Ambilight tech, but with some very significant bells on.
Not only does the widened viewing area allow you to spot things creeping up in your peripheral vision, if you’re walking down the dank corridors of a tense, first-person shooter, say, your room will become the corridor, adding to the feeling of claustrophobia.
You can tinker with what’s projected too, so rather than extending the action, the room can be transformed into a grid layout that moves as you do, or give the impression of explosions literally sending shock waves up your walls using lighting effects – what
Microsoft charmingly calls a “radial wobble”.
Selective elements of the game can also be thrown out into the real world, breaking the fourth wall. So tracer fire streaks across the room straight at you as enemies attack, or radar indicators bleep in the corner of the wall giving you directional info and turning your lounge into mission control.
It’s even possible for objects to “leave” the screen and interact with your soft furnishings. Grenades will bounce out of the telly, roll across your Ikea rug and come to rest menacingly against your sofa – resisting
the urge to duck and cover may be tough.
Clearly, this could have applications for more than gaming; TV and film hope to get in on the act, with the BBC’s R&D department already working on its own ‘surround video’ tech. Imagine that lank-haired goth woman from The Ring actually crawling out of your tellybox and across your lounge floor towards you, or David Cronenberg’s surreal perv-o-rama Videodrome spewing its choice brand of weird all over your living space. Or, you know, something for the kiddies.
All you need to bring to the party are reasonably light-coloured walls for effective image projection, but don’t move your furniture around without recalibrating.
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